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Theatre Education: A Resource of Practical and Project-Based Warm-ups/Theatre Games for K-12
Duck, Duck, Whatever
Where we learned it: Children’s Theatre of Western Springs
Age: Kindergarten and up
Materials: large open space
Process:
Sit in a circle, facing the inside. One person stands on the outside of the circle.
- The person standing moves around the outside of the circle, tapping people lightly on the head and saying, “Duck,” with each tap.
- At some point, instead of saying “Duck,” the person on the outside of the circle names any kind of animal (e.g., horse, tiger, eagle) as she taps a head.
- The standing person now runs around the circle as that animal (e.g., galloping like a horse) and the person who she tapped must chase them around the circle like that animal.
- If the person gets tagged, she must come in the middle and say something interesting about herself. The chaser is now the tapper.
- If the person sits in the vacant seat of the chaser before being tagged, then the chaser becomes the tapper.
Variations:
- Create a Shakespearean version by naming characters from his plays instead of different animals. Create the specific ways of moving for each character as a class (e.g., Richard III limps, Lady Macbeth washes hands).

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